|Yours truly, doing some experimental archeology...|
Some of you may recall the 6mm American Civil War rules I wrote - detailed rules for regimental-level combat, with a focus on period battlefield tactics and drill. We used these to refight every battle in which the 4th Texas fought. Well, I've now done the same for the British Civil Wars, using my 6mm Baccus figures.
Warre Without An Enemie is a tactical game where you command a body of pike and shot, supported by some cavalry and skirmishers. You need to get all the different types of troops to work together effectively, in particular your musketeers and pikemen. The rules revolve around morale and ground - casualties are almost an afterthought. Your men will start to fragment long before they all die.
To playtest the rules - which are very similar to the ACW version, with suitable tweaks for things like pikes, cavalry and matchlock muskets - I went to the sangar with Mike to playtest the rules. It was a really fun game, and a Sunday afternoon spent with bacon butties, coffee and general good humour reminded me what good wargaming is all about.
As with all my 'battle reports', I won't try and report every dice roll - just some annotated pictures which should give you a feel for how it all went.
|A regiment of New Model pike and shot. These are slow units, but powerful in close combat.|
|The New Model force drawn up. A small body of commanded shot is on the flank, closest to the camera. These aren't as vulnerable to cavalry as you might think, particularly if they are in good cover like some woods.|
|Some rapacious Scots to oppose them! In this scenario, the Scots have more cavalry, which is higher-quality, but their infantry are composed mostly of levvies and are not that dependable.|
|The battlefield. To make it as realistic as possible, it's full of fields which will impede movement and prevent cavalry from operating at full effectiveness.|
|I switched one of my P&S units to column to manoeuvre through some woods.|
|The very formidable New Model Army!|
|I dispatch some Lancers to the flank to guard against a sneak attack, but pretty quickly they start taking fire from the NMA guns, and I have to bring them back over the river and take cover, allowing me to redress the ranks.|
|The NMA having some trouble over here; their commander shot are becoming disordered by trying to manoeuvre through woodlands. They'll need to spend a turn redressing the ranks before they can fight at full effectiveness.|
|Methinks a push of pike is in the offing!|
|A nice cinematic shot of some Scottish lancers hiding behind some trees!|
All went well, I think. Mike actually lost comparitively few troops, and even fewer were killed on my side. I was just lucky to keep winning initiative rolls, and my cavalry were lucky enough to be in the right place at the right time to drive the enemy off. An excellent game, and a fantastic chance to show off my newly-painted 6mm stuff.
Hope you enjoyed this!