Over the weekend my brother and I ran a test game for my new wargame - Re-cension
We had 2 roughly equal sides, and with no real objective except kill each other we started, the game mechanics are pretty solid and allowed for a fast game with the rules being easy to understand and turns only taking a few minutes.
There where zombies dotted around to start that provided a slight nuisance and where dispatched quickly. Although they did make us make decisions that otherwise we wouldn't have to make which kept things interesting
| Some of my fighter were forced out of position to deal with Zombies, leaving them exposed to Trojans' guns |
The test game also allowed me to adjust some of the rules, like the injury chart, around so next time it'll make a little more sense. Its still going to take a few more games before I get points costs for fighters and weapons nailed down so watch this space
| After a few rounds of shooting, my guys started to take some hits, the markers help keep track of what was happening |
So, a few things I learned from the test game:
- More Zombies - Zombie Groups will be bigger, and a well as the possibility of being on from the start they now have the chance to spawn from terrain features too
- Modify the Injury chart - Some of the injuries didn't quite fit or were overpowered
- Bonus Vs Zombies in Close Combat - while taking down zombies at range is hard I felt it was still to hard to take them out in Close Combat, so a bonus while battering them over the head was added
NFTR
Coldsteel
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